For more primitive psychic entities, the lure functionality of this baton was all that was needed. It would keep them wholly occupied and docile while he did whatever he wanted in examining them.
There was a false belief that many seemed to have regarding psychic abilities--even among psychics themselves, Jercash knew--that intelligence was directly correlated with it. This was not true at all. Purely instinctual, unthinking beings could absolutely still exhibit telekinesis and much more.
Such as with feldeaths, for example.
So this baton was nearly ideal for that task. Not so much for feldeaths, perhaps, but for less powerful creatures? Sure.
That was why it was also a fairly good metric for measuring intelligence. If they could resist the lure, then they were either very strong or very smart. And strength was quite easy to gauge, too. Dangerous, but easy.
The other main function of the baton was aura displacement. Strictly speaking, aura was not something that could be directly destroyed or even disrupted, as it was not one singular thing but instead an amalgamation of characteristics blending together.
But displacement was a slightly different trick. Aura was intertwined with spacetime. So manipulating space meant manipulating aura, at least partially.
This was why "domains" had come into the picture, Jercash figured. Strengthened "fortresses" of aura, where displacement was made more challenging. Historically, they had probably been developed as a defense against displacement attacks.
But that didn't make them perfect counters. Domains could be very strong, yes, but only when thoroughly cultivated. And moreover, displacement techniques, by comparison, seemed like that still had plenty of room for advancement, too.
As far he'd been able to tell through his historical research, the study and development of displacement had hit something of a wall over the eons--and multiple times, too. It struck him as no coincidence, either. Likely the doing of the pesky birds--though perhaps that was just his own bias talking. Whoever it was, they didn't want anyone developing even better counters against them.
Too bad for them, Jercash had been all over it for decades now. With a bit of help from Lozaro and the boss. Unfortunately, neither of them seemed to share quite the same interest in the subject as him, but that was fine. They had plenty of important projects of their own to worry about.
And he kinda liked having something like this all to himself, anyway.
Sunday, March 15, 2026
Wednesday, March 11, 2026
Next page on the 15th
Think I need a slightly longer break. Sorry, guys. I'll try to come back with more consistency. Thanks for reading, though, as always.
Tuesday, March 10, 2026
Page 4057
As for these Yigorosks, they were already proving quite pliable, as well. The baton in his hand drew their interest immediately. He waved it left and right, confirming that their bulbous eyes were indeed following it and not him.
Able to sense its unique aura, no doubt. A good sign. Perhaps they really were psychic.
This baton was actually not one of Lozaro's inventions--a fact which seemed to annoy the man to no end, even if he'd never come right out and say so. Instead, it had been a joint project between himself and Morgunov.
Granted, Morgunov had done most of the heavy lifting in its creation, but Jercash had also dabbled with a bit of inventing over the years. He was nowhere near as brilliant as the boss, nor as prolific, but neither was he an amateur. Plus, Morgunov seemed to appreciate his insight into the way that psychics operated, but at this point, the boss was probably even more of an expert on the subject than he was.
It often went like that. Jercash would spend decades learning about something, deepening his knowledge of the world. And if the boss didn't already know about it, then Jercash would teach him. Then, within a year or so, the boss would somehow know even more about it than he did.
Rather frustrating, if he was honest. But fascinating, too. And kinda funny.
Plus, it wasn't like that happened with every subject. Only the ones that the boss found interesting. And even then, sometimes he'd get distracted by something else, and then Jercash would remain the true expert.
He didn't yet know if that was still the case with psychics. After what the boss had told him about Germal, it was hard to say. Truthfully, Jercash had been planning on dissecting the Liar, eventually. He just hadn't wanted to play that card until he'd gotten to know the man a bit better. And there was that wolf, too, which Jercash had found endlessly more fascinating.
Okay, so maybe he was prone to getting distracted, too.
But the baton. It served multiple purposes. It was a lure, of sorts. Made from the ethereal bones of a hellbeast of Chaos, the soul and feathers of a wrobel, and also the hairs of his favorite dog. That last one didn't actually do anything, but he always liked his inventions to have a tinge of sentimentality thrown in.
Able to sense its unique aura, no doubt. A good sign. Perhaps they really were psychic.
This baton was actually not one of Lozaro's inventions--a fact which seemed to annoy the man to no end, even if he'd never come right out and say so. Instead, it had been a joint project between himself and Morgunov.
Granted, Morgunov had done most of the heavy lifting in its creation, but Jercash had also dabbled with a bit of inventing over the years. He was nowhere near as brilliant as the boss, nor as prolific, but neither was he an amateur. Plus, Morgunov seemed to appreciate his insight into the way that psychics operated, but at this point, the boss was probably even more of an expert on the subject than he was.
It often went like that. Jercash would spend decades learning about something, deepening his knowledge of the world. And if the boss didn't already know about it, then Jercash would teach him. Then, within a year or so, the boss would somehow know even more about it than he did.
Rather frustrating, if he was honest. But fascinating, too. And kinda funny.
Plus, it wasn't like that happened with every subject. Only the ones that the boss found interesting. And even then, sometimes he'd get distracted by something else, and then Jercash would remain the true expert.
He didn't yet know if that was still the case with psychics. After what the boss had told him about Germal, it was hard to say. Truthfully, Jercash had been planning on dissecting the Liar, eventually. He just hadn't wanted to play that card until he'd gotten to know the man a bit better. And there was that wolf, too, which Jercash had found endlessly more fascinating.
Okay, so maybe he was prone to getting distracted, too.
But the baton. It served multiple purposes. It was a lure, of sorts. Made from the ethereal bones of a hellbeast of Chaos, the soul and feathers of a wrobel, and also the hairs of his favorite dog. That last one didn't actually do anything, but he always liked his inventions to have a tinge of sentimentality thrown in.
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